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 Unreal lane change

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RedEye
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Game username : -redeye-
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PostSubject: Unreal lane change   Wed Mar 19, 2014 6:46 pm

Hi all,

I have been waiting for this day a loooooooooooong time.
It is now AS OF TODAY! possible to license Unreal Engine 4 for the low price of $19/monthly. Now free!





So, I'll be playing around with this for some time until I get understand it =^.^=
Join the development at https://www.unrealengine.com/

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Last edited by RedEye on Mon Apr 18, 2016 9:16 am; edited 1 time in total
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Kino



Game username : -LEFT KITO-
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PostSubject: Re: Unreal lane change   Wed Mar 19, 2014 7:02 pm

so hot
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RedEye
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PostSubject: Re: Unreal lane change   Wed Mar 19, 2014 10:52 pm



I am always having issues with that missing head and the body rotation. Oh well, guess that's all I can do with 2-3 hours

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Last edited by RedEye on Fri Apr 15, 2016 6:49 am; edited 1 time in total
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RedEye
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PostSubject: Re: Unreal lane change   Thu Mar 20, 2014 9:19 pm

Got him scaled, rotated, camera adjusted, and GOLDEN. God this gold shader makes me forget that... spine fault

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Last edited by RedEye on Fri Apr 15, 2016 6:50 am; edited 1 time in total
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whinp



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PostSubject: Re: Unreal lane change   Thu Mar 20, 2014 9:28 pm

fawkin hot :3
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RedEye
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PostSubject: Re: Unreal lane change   Thu Mar 20, 2014 10:22 pm

The pictures are probably loading...
















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Last edited by RedEye on Fri Apr 15, 2016 6:57 am; edited 1 time in total
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RedEye
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PostSubject: Re: Unreal lane change   Sat Mar 22, 2014 12:13 am

My desktop can handle this demo. My laptop can provide about as high detail, but it stutters.
http://download2.kitopen.com/Unreal%20Reflections.7z
Demo located in: \Unreal Reflections\WindowsNoEditor\Reflections\Binaries\Win32

You might need the VS2013 Redist x86. Get x86 even if you got x64.
http://www.microsoft.com/en-us/download/confirmation.aspx?id=40784

Now this is not the high level of detail I'll be aiming at, well, at first, so how does your specs perform?

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RedEye
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PostSubject: Re: Unreal lane change   Thu Apr 14, 2016 5:35 pm


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CaleoCynical

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PostSubject: Re: Unreal lane change   Thu Apr 14, 2016 11:54 pm

hot asf
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RedEye
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PostSubject: Re: Unreal lane change   Fri Apr 15, 2016 6:58 am

Reuploaded all the old images

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RedEye
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PostSubject: Re: Unreal lane change   Fri Apr 15, 2016 8:17 am


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Kawoie
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PostSubject: Re: Unreal lane change   Fri Apr 15, 2016 8:47 pm

Absolutely gorgeous, I'm adoring those graphics. ♥
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RedEye
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PostSubject: Re: Unreal lane change   Sun Apr 17, 2016 11:16 pm



playing around and got this almost alien like world

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RedEye
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PostSubject: Re: Unreal lane change   Sun Apr 17, 2016 11:29 pm

world demo here: clicky to download 504MB.

Use V and B to change time of day. Esc to quit
I am not 100% how it scales, but post your FPS.

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InsertName

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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 11:47 am

Man this is great! I will definitely be playing around with this.

Any plans with this, or are you just playing around for fun?
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RedEye
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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:08 pm

Yes, there's a little plan for it, but for now I'm just playing and learning how different lighting works and affects the terrain

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InsertName

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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:11 pm

RedEye wrote:
Yes, there's a little plan for it, but for now I'm just playing and learning how different lighting works and affects the terrain

Sounds good!

I tested it out, looks like I'm holding a nice steady 20 FPS, and an ms of 30.
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RedEye
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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:13 pm

What's your specs?
And is it showing everything in high details or does it appear to scale down the texture and mesh quality?

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InsertName

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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:18 pm

My computer specs?

https://gyazo.com/df39ce43251092e119bcbef53e4f0bea

Looks like in some areas its a little higher (20-25-30) but not a big deal, everything is running smoothly.
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RedEye
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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:29 pm

Thanks, I see I am using quite a bit of Draw/GPU time but not a whole lot of game time, so I can still add a lot of background things, but I am unsure once I start adding multiple characters to the scene if that will affect the Draw/GPU time.

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InsertName

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PostSubject: Re: Unreal lane change   Tue Apr 19, 2016 12:45 pm

No problem, you could give it a shot. You won't know unless ya try!

This is still a good starting point either way, now you know the environment is stable at least and are able to add more pretty things... for now. Razz

P.S: I am loving this blueprint system!
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RedEye
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PostSubject: Re: Unreal lane change   Wed Apr 20, 2016 10:41 pm

Experimented with particles to create clouds and a local snowstorm.
Gonna try to add a cave next


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RedEye
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PostSubject: Re: Unreal lane change   Thu Apr 21, 2016 5:11 pm

Had fun with adding a small cave














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Slain Motionless

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PostSubject: Re: Unreal lane change   Thu Apr 21, 2016 5:29 pm

Redeye sthap teasing us! xD
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http://aroessa.proboards.com
RedEye
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PostSubject: Re: Unreal lane change   Thu Apr 21, 2016 10:12 pm




















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