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 Body Selector Walkthrough

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Hyper
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PostSubject: Body Selector Walkthrough   Tue May 05, 2015 3:02 am

First topic message reminder :

I've seen a lot of people trying to implement this into 6.0 and not having any idea how, so here's a runthrough of what needs to be changed/added and where.

Credit to Hamilton for the original source and thanks for giving me permission to make this

Gonna do this by file. I have tested it from a fresh source, but I did a lot of editing along the way, so let me know if something breaks.

use CTRL:F to find the original codes then replace them with what is provided

MagixCharScreenManager.h
Spoiler:
 
MagixCharScreenManager.cpp
Spoiler:
 

MagixExternalDefinitions.h
Spoiler:
 

MagixExternalDefinitions.cpp
Spoiler:
 

MagixUnit.cpp
Spoiler:
 

MagixUnit.h
Spoiler:
 

GameConfig.h
Spoiler:
 

conga rats you've got a rad new body selector
Spoiler:
 

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Last edited by Hyper on Thu Apr 05, 2018 11:39 am; edited 3 times in total
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Lylac



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PostSubject: Re: Body Selector Walkthrough   Wed Nov 16, 2016 4:55 am

This is awesome thank you so much Very Happy
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PostSubject: Re: Body Selector Walkthrough   Sun Jun 04, 2017 3:36 am

Hey,
I tried doing this and followed through on the instructions, but one of my builds keep failing.
It says:
"1> MagixExternalDefinitions.cpp
1>src\client\src\MagixExternalDefinitions.cpp(27): error C2065: 'bodyMesh' : undeclared identifier
1>src\client\src\MagixExternalDefinitions.cpp(27): error C2228: left of '.push_back' must have class/struct/union"

and then

"1>src\client\src\MagixCharScreenManager.cpp(274): error C2039: 'bodyMesh' : is not a member of 'MagixExternalDefinitions'
1> c:\users\User\desktop\kito-6.0\src\client\include\MagixExternalDefinitions.h(167) : see declaration of 'MagixExternalDefinitions' "

But when I check MagixExternalDefinitions.h?
https://i.gyazo.com/8e4acf2a4f3ed737fc356b54e5d82910.png
https://i.gyazo.com/da3f0b9b42f661061b52fd62cae706c3.png

Any help on this?
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Hyper
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PostSubject: Re: Body Selector Walkthrough   Sun Jun 04, 2017 3:55 am

@kewlkiera you didn't define bodyMesh in external defs - the chunk of code I listed has two new variables you need to add, maxBodies and bodyMesh

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kewlkiera
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PostSubject: Re: Body Selector Walkthrough   Sun Jun 04, 2017 4:01 am

Hyper wrote:
@kewlkiera you didn't define bodyMesh in external defs - the chunk of code I listed has two new variables you need to add, maxBodies and bodyMesh

Oh! Silly me, I forgot that ONE "vector<String>::type bodyMesh;" line. ;;
Thanks for the quick response. It's all successful now!
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Hyper
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PostSubject: Re: Body Selector Walkthrough   Sun Jun 04, 2017 4:21 am

glad to help!

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PostSubject: Re: Body Selector Walkthrough   Sun Feb 18, 2018 1:23 pm

I keep getting the 'If' syntax error,
Each time I click it, it sends me straight to Magixcharscreenmanager.cpp
and I don't know how to fix this
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PostSubject: Re: Body Selector Walkthrough   Fri Mar 23, 2018 1:38 pm

I know this thread is old but could someone help me fix the pages on character creator? i guess i set numbers wrong but i cant figure out which. i followed all step by step but thats what happens if you dont know what exactly you are doing ^^"

my coloration page is stuck with "pelt" and i cant get to any other parts to change colors, like "underfur" or "nose" or ANY other.

all before work thou.

then on the finish screen, i cant change size. i click finish and the page reloads and resets the slider to 1. (still not able to change size) and then i have to click finish a second time to have the character finished :/

EDIT: Important to know is probably that i already had 2 bodys inserted and that i used this walkthrough for a third one x,x
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PostSubject: Re: Body Selector Walkthrough   Fri Mar 23, 2018 2:28 pm

These are the parts i GUESS are important?

Spoiler:
 
Spoiler:
 
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Hyper
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PostSubject: Re: Body Selector Walkthrough   Thu Apr 05, 2018 11:41 am

i just updated this again because it had a bunch of random bugs that my lazy bum never fixed, including these:

http://www.kitopen.com/t4109-a-fix-for-body-selector-glitch
http://www.kitopen.com/t3581-meshes-defaulting-when-editing

+ the game looking for "Body" instead of "Body1" when you make a new char

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