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 Eating for Health

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Game username : Hyper
Server : Azoptaos
Male Posts : 539
Join date : 2014-02-09
Age : 20

PostSubject: Eating for Health   Fri Jul 24, 2015 5:53 am

fancy new feature I coded for Azop

you kill critters as usual, but they don't decompose immediately. If you kill a prey critter, you can eat it


the amount of health you get from eating is determined by the prey's max health. A pig gives you more health than salmon, etc

if uneaten, prey will decompose on its own in a minute

critters above a predetermined "boss health" cannot be eaten


they also do not decompose immediately, but they do much quicker than edible prey to avoid frustration picking up items

might add some more stuff to fancy this up, iunno

i can code you things
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Game username : Virus
Server : Miskai
Female Posts : 486
Join date : 2014-09-05
Age : 17
Location : deep in an existential crisis

PostSubject: Re: Eating for Health   Fri Jul 24, 2015 4:25 pm

Wow, that's really cool! Convenient, too- you don't have to go looking for cures anymore.
I adore the smooth animation.
Nice job!
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Male Posts : 314
Join date : 2013-07-21
Age : 17

PostSubject: Re: Eating for Health   Fri Jul 24, 2015 7:21 pm

So, the critter disappear when you click the "Eat" button? Seems really good.

And wow, that thing of boss health is completely neat as well, as well with the value of health given in relation with critter's health(like when taming a critter!)

I think you inspired me to code something similar, seems quite interesting, really!

Thanks for share about your great system! I should take a look to Azoptaos, I haven't gotten in for a long while Razz
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Game username : ShadoWolfozo
Server : GROWL: Spirits
Male Posts : 875
Join date : 2012-01-22
Age : 22
Location : Australia

PostSubject: Re: Eating for Health   Sat Jul 25, 2015 3:55 am

GROWL has had something similiar since it's creation (and Auroara, prior to that), but this is probably a better set-up as ours isn't affected by how much health the prey has (yet).
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