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 How To Sculpt Maps in IT

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Game username : Centelleo
Server : Foreign Entity
Female Posts : 329
Join date : 2012-01-10

PostSubject: How To Sculpt Maps in IT   Tue Nov 17, 2015 6:21 pm

The feeling that a tutorial on this already exists is even stronger than the thread I did about making updaters, god.
But anyway.

Have you asked any of these questions?
-Is there another method to make maps instead of the slow life-sucking way of the manual heightmaps?
-How can I make a map with multiple terrain textures very easily?
-How can I make a map with terrain detail easily?
-Can I make a map that looks more realistic?
-What is the point of you making all of these tutorials when you could be doing other things with your life?

If you've asked any of these questions, congratulations - you're here.
Note: You will still have to manually place objects/particles/billboards, etc, in the map, this is for terrain design/texturing/shading.

Download the free version of EarthSculptor http://www.earthsculptor.com/download.htm
There are other terrain sculpting programs for OGRE but I prefer this.
I already assume that you know basics of map making.

Load the installer and ignore the terms and conditions like you usually would do.
Launch it.
This will appear and confuse you for about 10 minutes maximum.
Go to File > New
Leave everything as it is and press OK.
Press F1 to toggle the on screen instructions because I'm here for you <3

You will find a ToolBox and Detail and Palette box on the screen somewhere.
Do this:

Select any texture. I chose the long grass.
Huzzah, your terrain is now green.
Zoom in and out on the mouse wheel to..zoom in and out on the terrain and use the right mouse to look around.

Terraform is the terrain sculpting options. You can raise the terrain up and down, lower, level, grab, smooth and more. 
Mess with the Radius and Strength, then drag your mouse along the terrain.
Looks crap so far doesn't it?
Click the number '2' box (mine already has a texture and you can't remove it)
Choose another texture (in my case rock) and more textures in 3 and 4 if you want.
Now drag along the terrain and you'll see it will texture the landscape.

I'm rushing this tutorial as I can't be bothered right now to make a decent map but you get the gist. You can make something better than my half-assed map I'm sure of it. Essentially those colours were the detail textures.

Click that paint button.

You should see these colours and textures
You can use any of those to colour/texture your map more, or you can 'release texture' and then 'set texture' and choose another texture from the file. You can also find textures yourself on the internet, save it on your computer and browse for that texture instead.

Once you have created something that doesn't look like it will offend the community of game designers like my map will, you can begin to export it.

Go to Export>Heightmap images
Export > Terrain textures
Name it Test_TerrainTexture1 (for terrain texture) and Test_HeightM1 (for heightmap)
Save both the desktop or somewhere you will remember.

Now go to your game's terrain folder and download and extract this terrain:
Make sure you add TestAbomination to CustomWorlds.txt in your terrain folder.
Copy your 2 exported files from EarthSculptor in there.

Now in game type /goto TestAbomination in the chat box.
And boom you should be there.
You can of course alter the size and height of the map.
My abomination looks like this:

If you put effort into the map unlike me, add some objects, you can get pretty decent results like this:


And probably more but I'm lazy taking screenshots.

Anyway, I hope that this has been helpful to you.
Any questions or errors tell me in the comments.

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Game username : Glacia, GlaciaIceWolf, GlaciaTheWolf
Server : DD (member) Wolf soul (member)
Female Posts : 1034
Join date : 2013-12-09
Age : 22
Location : Ohio

PostSubject: Re: How To Sculpt Maps in IT   Tue Nov 17, 2015 6:45 pm

cent.....you are a genius
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Texture Artist
Texture Artist

Game username : Cloud, Daydream
Server : None
Female Posts : 614
Join date : 2014-07-22
Location : Under your bed

PostSubject: Re: How To Sculpt Maps in IT   Tue Nov 17, 2015 7:05 pm

I'm surprised with all the tutorials you've been putting up lately. Excuse me while I make a shitton of maps. <3
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3D Modeler
3D Modeler

Game username : Witacha
Server : Land Of The Wolves(Owner)
Female Posts : 1245
Join date : 2012-06-15
Age : 19
Location : France

PostSubject: Re: How To Sculpt Maps in IT   Tue Nov 17, 2015 7:14 pm

omfg thank you cent
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Game username : ThisIsWar
Server : Eclipse
Female Posts : 373
Join date : 2015-03-02
Age : 17

PostSubject: Re: How To Sculpt Maps in IT   Tue Nov 17, 2015 9:13 pm

I click on the texture I want and it doesn't appear. (IGNORE DIS)
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Server : Dragon's Den
Male Posts : 758
Join date : 2011-11-27

PostSubject: Re: How To Sculpt Maps in IT   Tue Nov 17, 2015 11:31 pm

Oh looks good. Will have to give it a try.
Well done Cent.
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Server : Last Moon(http://lastmoon.org), Dawn of Eternity(http://dawn-of-eternity.com)
Posts : 151
Join date : 2012-11-18

PostSubject: Re: How To Sculpt Maps in IT   Wed Nov 18, 2015 3:02 am

Alternative way for building heightmaps: http://dawn-of-eternity.com/community/threads/how-to-create-your-own-map.8/#post-91
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Game username : Nefadozone
Server : Fucko McShitpo
Male Posts : 176
Join date : 2011-11-11
Age : 24
Location : Satan's Asshole

PostSubject: Re: How To Sculpt Maps in IT   Wed Nov 25, 2015 6:34 pm

both methods are great for faster creation of higher quality maps. (myz's is what i'm most comfortable with but do take a shot at cent's!)

never wonder what a detail is going to look like after whipping a brush around in photoshop, you have the terrain to manipulate in real time. thank you to both of you for being so knowledgeable.
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Male Posts : 261
Join date : 2014-09-07
Age : 21

PostSubject: Re: How To Sculpt Maps in IT   Tue Jan 12, 2016 10:31 am

Thanks to you! now i can make slender forest xD
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Server : Aoi Tenshi (creator)
Male Posts : 478
Join date : 2015-03-09
Location : Washington, D.C.

PostSubject: Re: How To Sculpt Maps in IT   Tue Jan 12, 2016 12:04 pm

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