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 HeadMask Problems (DONE)

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Banditka95

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Game username : Banditka95
Server : Reflection Of Spirits (Owner)
Female Posts : 72
Join date : 2016-02-01
Age : 21
Location : Somewhere far away

PostSubject: HeadMask Problems (DONE)   Sun Jan 22, 2017 7:22 pm

I have 8 new heads for our playable wolf model and Head1 and Head5 are working normal with the HeadMask and the FurTexture but Head2-4 has a MaskIssue what means that i need a new mask for them but how to put it into the game? And Head7-8 are all blank neither the HeadMask nor the FurTexture works on the model, they show up all blank, what you can see on these two pictures:

https://2img.net/h/s30.postimg.cc/n3tme3tkh/image.png

https://2img.net/h/s30.postimg.cc/8s8gqbjgx/image.png

Someone know what i have to do/add to fix that? confused


Last edited by Banditka95 on Mon Jan 23, 2017 3:23 pm; edited 1 time in total
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ObeyTheFist
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Game username : ObeyTheFist
Female Posts : 548
Join date : 2012-09-07
Location : Australia

PostSubject: Re: HeadMask Problems (DONE)   Mon Jan 23, 2017 10:26 am

You need to add sections in the MagixMod for all new head that will say which masks they use. Then you'll need to add every marking for that head too or it'll show up white.
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Banditka95

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Game username : Banditka95
Server : Reflection Of Spirits (Owner)
Female Posts : 72
Join date : 2016-02-01
Age : 21
Location : Somewhere far away

PostSubject: Re: HeadMask Problems (DONE)   Mon Jan 23, 2017 3:20 pm

I made "HeadModColor2-8" same like "HeadModColor1" and it worked thank you Obey Very Happy
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