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 Different Bodyside Presetcode?

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Banditka95

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Game username : Banditka95
Server : Reflection Of Spirits (Owner)
Female Posts : 72
Join date : 2016-02-01
Age : 21
Location : Somewhere far away

PostSubject: Different Bodyside Presetcode?   Thu Mar 09, 2017 2:31 pm

I was makeing a preset for one of our staffmembers, his preset have a pentagram-marking only on the right bodyside, and this is the Body-UV of our model, its only one sided:

https://2img.net/h/s18.postimg.cc/f9yody9nt/BODY.png

So my question is how can i make that the right bodyside looks different than the left bodyside?

I already tried this in the materialfile:
Code:
material Banditka95_WolfMat/BodyMatL
{
 technique
 {
 pass
 {
 texture_unit
 {
 texture Banditka95_WolfBodyLTex.png
 }
 }
 }
}

And it doesnt worked, it showed the presetbody blank.

What can i do to let it work? ;-;
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Hyper
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Game username : Hyper
Server : Azoptaos
Male Posts : 544
Join date : 2014-02-09
Age : 20

PostSubject: Re: Different Bodyside Presetcode?   Fri Mar 10, 2017 11:28 pm

if the model is set to use the same texture for both sides, you can't. if you can edit the model then you need to make a separate submesh for each side and assign them separate body materials in the source code

________________________________
i can code you things
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