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 Need help figuring out Head Materials (SOLVED)

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Caligosus

Caligosus

Male Posts : 23
Join date : 2015-11-11
Age : 25

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PostSubject: Need help figuring out Head Materials (SOLVED)   Need help figuring out Head Materials (SOLVED) I_icon_minitimeTue Mar 28, 2017 9:19 am

Hey, so I'm trying to make the MagixMod material files more efficient and stuff. (And all the work I've done so for far might have been for nothing. Idk. Slap me for not testing this out before I'm almost done. Edit: Nvm, just tested it and it's working great, haha. I think I'll share this when I'm done with it.)

I'm looking at the HeadMark1_1, HeadMark1_2, and etc. Can someone explain to me what the purpose of these materials are? HeadMark#_4 looks like an exact duplicate of HeadMark#_2 and I'm confused. Why have the exact same thing under a different id?

Maybe I just really need some sleep right now, but an explanation would be nice.

Edit: Is each "_#" for a different head, and the number corresponds with the head model id? I feel like dots are connecting now but I might be totally wrong.


Last edited by Caligosus on Tue Mar 28, 2017 7:20 pm; edited 1 time in total
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Hyper
Admin
Hyper

Game username : Hyper
Server : Azoptaos
Male Posts : 564
Join date : 2014-02-09
Age : 21

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PostSubject: Re: Need help figuring out Head Materials (SOLVED)   Need help figuring out Head Materials (SOLVED) I_icon_minitimeTue Mar 28, 2017 6:02 pm

yes - HeadMark(markID)_(meshID)

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i can code you things
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Caligosus

Caligosus

Male Posts : 23
Join date : 2015-11-11
Age : 25

Need help figuring out Head Materials (SOLVED) Empty
PostSubject: Re: Need help figuring out Head Materials (SOLVED)   Need help figuring out Head Materials (SOLVED) I_icon_minitimeTue Mar 28, 2017 7:18 pm

Awesome! Thank you so much!
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PostSubject: Re: Need help figuring out Head Materials (SOLVED)   Need help figuring out Head Materials (SOLVED) I_icon_minitime

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