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 SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game

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Tigg

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PostSubject: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Sat Oct 14, 2017 2:12 pm

So i have set up the restriction for both bodies, however its not working on the second body.
Whenever i want to switch heads, tails, tufts, manes or wings on the second body, the game freezes and becomes unresponsive. i have waited 10minutes to see if it is just a short freeze, it isnt.

I have checked if i have any doubled meshes in the files (like wings.mesh in 2 places) but i dont have.

Cant figure out what the actual problem is... heres the code:


IGNORE the:

else
if

Its correct in my solution and is not the problem. its just the code being so long, the forum makes it shown in spaces.


I have also made some meshes just for testing and seeing if they cause that kind of trouble but nothing changes.


Last edited by Tigg on Wed Oct 18, 2017 9:03 pm; edited 2 times in total
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Nakti
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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Sat Oct 14, 2017 10:18 pm

Did you check for any missing materials, skeleton files?

Check that you have not forbidden all manes, heads, tales or wings. If it returns true for any possible number you may pass to this function, game will freeze.
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Hyper
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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Sun Oct 15, 2017 1:37 am

youre really better off splitting it into separate functions for each part, relative to the body id. this is basically checking the head, if the head is listed as a restriction, itll return true and the rest of the body parts arent even checked

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Tigg

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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Sun Oct 15, 2017 1:01 pm

Nakti wrote:
Did you check for any missing materials, skeleton files?

Check that you have not forbidden all manes, heads, tales or wings. If it returns true for any possible number you may pass to this function, game will freeze.

Oh, so i should create at least 2 usable things of all parts for 1 body so it can switch through them?

@hyper
since i commissioned that part of code, i have absolutely no clue how to do what you say ^^" but i will keep that in mind when its not fixable else.
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Hyper
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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Sun Oct 15, 2017 9:45 pm

no, you dont need 2 usable parts. you should probably talk to whoever you commissioned this from, because its not going to work correctly even if you get it to stop crashing

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Tigg

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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Mon Oct 16, 2017 5:54 pm

Okay, i will lead her to this Smile
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Tigg

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PostSubject: Re: SOLVED - Switching heads/tufts/tails/wings/manes leads to not responsing game   Wed Oct 18, 2017 9:01 pm

I got it to work and did not have to split anything.
It was just me adding mesh IDs that didnt exist in the game, LOL
therefore.. it couldt find them, but also didnt crash, just freeze.

Thanks to everyone, it is running smoothly and without any problems now Very Happy
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