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 Dual Eyes - Broken

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Furrest

Furrest

Game username : AngelicAura
Server : Mythical Realms (Owner/Creator)
Female Posts : 84
Join date : 2015-11-11
Age : 17
Location : United States

Dual Eyes - Broken Empty
PostSubject: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitimeMon Jan 14, 2019 4:35 pm

Hey! flower

So, I've had an ongoing error with Dual Eyes ever since I added colored pawpads into the mixture. The paw pads were able to work fine now, but there's still Dual Eyes that seem to be broken. I also added a fur texture which looks good with my characters. However, since it was added the eyes are broken still.

Long story short, the eyes are broken.

I'm using the same code from the Tutorial that Hamilton made...
All of it is in my source, and it was working before adding the fur texture.


Code:
material EyeModColour
{
receive_shadows on
technique 1
{
pass
{
emissive 1 1 1 1
cull_hardware none
cull_software none
fragment_program_ref EyeModColour_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
param_named_auto colorMod3 custom 3
}
texture_unit
{
texture eyeTex.jpg
tex_coord_set 0
}
texture_unit
{
texture eyeMask1.png
tex_coord_set 1
}
texture_unit
{
texture eyeRMask2.png
tex_coord_set 2
}
texture_unit
{
texture eyeLMask2.png
tex_coord_set 3
}
}
pass
{
scene_blend add
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
texture world.png
}
}
}
technique 2
{
pass
{
lighting off
texture_unit
{
texture eyeTex.jpg
}
cull_hardware none
cull_software none
}
pass
{
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
texture eyeMask1.png
alpha_op_ex source1 src_texture src_texture
colour_op_ex source2 src_texture src_texture
}
texture_unit
{
colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
}
cull_hardware none
cull_software none
}
pass
{
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
texture eyeRMask2.png
alpha_op_ex source1 src_texture src_texture
colour_op_ex source2 src_texture src_texture
}
texture_unit
{
colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
}
cull_hardware none
cull_software none
}
{
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
texture eyeLMask2.png
alpha_op_ex source1 src_texture src_texture
colour_op_ex source2 src_texture src_texture
}
texture_unit
{
colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
}
cull_hardware none
cull_software none
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
depth_func equal
        scene_blend zero src_colour
}
}
}


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Claire
Very Helpful
Very Helpful
Claire

Game username : Diadelot
Female Posts : 327
Join date : 2015-03-03
Age : 18

Dual Eyes - Broken Empty
PostSubject: Re: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitimeMon Jan 14, 2019 4:55 pm

What are the eyes doing exactly? Can you send a screenshot of what it looks like ingame?
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http://missdiealot.deviantart.com/
Furrest

Furrest

Game username : AngelicAura
Server : Mythical Realms (Owner/Creator)
Female Posts : 84
Join date : 2015-11-11
Age : 17
Location : United States

Dual Eyes - Broken Empty
PostSubject: Re: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitimeTue Jan 15, 2019 12:17 pm

The eyes  currently look like this...

Dual Eyes - Broken 4r6q29

Doesn't  matterr what I color my other eye it turns white
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Claire
Very Helpful
Very Helpful
Claire

Game username : Diadelot
Female Posts : 327
Join date : 2015-03-03
Age : 18

Dual Eyes - Broken Empty
PostSubject: Re: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitimeWed Jan 16, 2019 3:29 pm

Maybe the game's reading the left eye colors as another color value? Did you increase every max_coulours value etc to match how many options you have ingame?
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http://missdiealot.deviantart.com/
Furrest

Furrest

Game username : AngelicAura
Server : Mythical Realms (Owner/Creator)
Female Posts : 84
Join date : 2015-11-11
Age : 17
Location : United States

Dual Eyes - Broken Empty
PostSubject: Re: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitimeThu Jan 17, 2019 5:19 am

Claire wrote:
Maybe the game's reading the left eye colors as another color value? Did you increase every max_coulours value etc to match how many options you have ingame?

I added to maxcolours,and one eye is still white, and I even tested it with a new character to make sure.
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Dual Eyes - Broken Empty
PostSubject: Re: Dual Eyes - Broken   Dual Eyes - Broken I_icon_minitime

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